The Apple Vision Pro is many things. But for us, and many other users, it’s one thing in particular: a very, very cool experience. really big screen. Since Apple started shipping its spatial computing headset five months ago, we’ve tested the device as a TV, a computer monitor, a gaming console, a mega-laid-back way to relax on the beach, and more.
About this episode of The Vergecastwe talk about the past, present and future of Vision Pro. We spoke with On the edgeWes Davis and Victoria Song about their experiences with the device, what they liked and what they would like to change. It seems pretty clear that the first version of the device wasn’t a groundbreaking, market-changing success, so what’s next? Apple is reportedly working on a cheaper model with significantly lower resolution screens, but does that lessen the appeal of that really big screen? We have some thoughts and some ideas for Apple.
After that, to get another perspective on Vision Pro’s first five months, we spoke to the phones behind one of the platform’s most fun apps. The application is called Televisionand is done by the staff of Sandwich. They tell us about the process of building a headset app without access to a headset, how they think about the future of Vision Pro, and how the headset app business is really doing.
Finally, we get back to what’s next for the Vision Pro and answer a direct question about how to make Apple’s wearable more… wearable. I still can’t believe I’m saying this, but: the answer might be plastic.
If you want to learn more about everything we discussed in this episode, here are some links to get you started: